VR Education Accessible for the Next Generation

Virtual reality is predicted to grow 170% globally within the next 10 years but many institutions are struggling to educate the new generation in the use of VR in schools and universities because of the high costs of equipment. At a time when secondary and post-secondary schools are underfunded, students with poorer backgrounds are unlikely to be able to develop VR skills during the course of their education. 

 

However, Unity and Meta partnered in 2022 to help institutions overcome these challenges.

VR Grants Program

1. Increased access to hardware and software

2. Increase resources to tech VR creation

VR Headsets Distribution

 

Meta Quest 2 VR headsets were made available to secondary and post-secondary education institutions that applied to the grant program. 

Educator Training

 

A fast course on technical skills and pedagogical approaches for teaching VR effectively

Impact

1. Distributed more than 5,300 Meta Quest 2 VR headsets to more than 300 education institutions across the United States, the majority of which teach real-time 3D creation and cater predominantly to underserved students.

2. Provided more than 10,700 students with access to essential VR hardware.

3. Welcomed more than 3,000 secondary and post-secondary educators from around the world into the Create with VR Educator Training Program.


What will happen this year?

If you are interested in implementing VR to your business and have an Unusual Project in mind that involves these technologies, do not hesitate to contact us at Hello@unusualtechnologies.com