Rope Physics On Oculus Quest

Overview

The project is a prototype of a realistic physics-based rope simulation for a potential construction-themed project, using the Oculus Quest.

Technologies:

Quest

VR

Physics

Case Study

The Goals Of The Prototype

The goal with this prototype was to explore the possibilities and difficulties of developing a project that requires realistic rope and chain physics. We aimed to push the boundaries of the Oculus Quest hardware, evaluating its capacity to handle the complexities of the rope physics engine and assess and optimise the user experience. This ensured an immersive and responsive interaction within the virtual environment; confirming the flexibility of the physics model in accurately representing intricate manipulations such as knot-tying, thereby enhancing the simulation’s authenticity and functionality.

Screenshot 2023-07-05 152321
A simple knot in a rope

The Results Of The Prototype

The Oculus Quest hardware demonstrated a successful performance, effectively supporting our project’s requirements for a realistic user experience. Engaging with the simulation proved to be an enjoyable endeavour, and initial concerns about the potential loss of immersion were thankfully dispelled. While we observed some challenges in rendering highly complex knots, the system adeptly handled the simulation of simpler knots, showcasing its promise and potential.

A hanging rope

Future Projects

Our hope is to take this research and integrate it into a training application, to teach users about working with ropes, slings and chains in the context of heavy machinery in the construction industry.

A ball on a rope - simulating the behaviour of a wrecking ball